Basic information

Housing

Reel array

Dividend table

Game flow

Stop system

design reach pattern

Seg reach pattern

Order

The total is 9 or 19

State description

Seg and lamp

No name
1 BONUS COUNT
2 GUIDE
3 Seg
4 BONUS announcement

spec

Basic information

Model type AT bonus (C type)
upper limit upper limit A (1024-1279 games)
upper limit B (1280 games or later)

BC Probability / Machine Discount

Configuration BC first hit Machine Discount
1 1/713 94.50%
2 1/639 97.50%
3 1/575 100.50%
4 1/518 103.00%
5 1/459 107.50%
6 1/398 114.50%

BC lottery

Setting Usually every game Reaching the cycle upper limit A upper limit B setting change
1 1 / 424.7 1 / 14.4 1 / 4.0 1 / 2.0 1 / 8.0
2 1 / 285.0 1 / 12.8 1 / 8.0
3 1 / 149.7 1 / 11.6 1 / 8.0
4 1 / 01040.2 1 / 10.4 1 / 8.0
5 1 / 923.0 1 / 9.2 1 / 7.0
6 1 / 799.2 1 / 8.0 1 / 6.0

Periodic lottery table

Common to all settings
* Lottery at the end of BC

Table A Table B
89.8% 10.2%

Periodic game number lottery

Lottery at the end of BC and at the time of reaching the periodic game when BC is not won

Table A

times played ratio
0 5.40%
10 4.73%
20 4.73%
30 4.73%
40 4.73%
50 4.73%
60 4.73%
70 4.73%
80 4.73%
90 4.73%
100 4.73%
110 4.73%
120 4.73%
130 4.73%
140 4.73%
150 4.73%
160 4.73%
170 4.73%
180 4.73%
190 4.73%
200 4.73%

Table B

times played ratio
1 8.45%
11 7.63%
twenty one 7.63%
31 7.63%
41 7.63%
51 7.63%
61 7.63%
71 7.63%
81 7.63%
91 7.63%
101 7.63%
111 7.63%
121 7.62%

BC game number lottery

Number of games

times played ratio
33 94.550%
111 1.830%
222 1.370%
333 0.930%
444 0.020%
555 0.690%
666 0.020%
777 0.470%
888 0.020%
999 0.040%
1333 0.020%
1444 0.001%
1555 0.020%
1666 0.001%
1777 0.020%
1888 0.001%
1999 0.001%

Percentage of 3 digits or more BC

times played ratio  
1 8.45%  
11 7.63%  

Continuous winning mode transition lottery

Configuration 33 games Winning on upper limit 3 digits or more Winning in a row
common 1 / 2.0 1 / 29.9 1 / 1.5 1 / 1.5

 

Directing

Seg production

Normally, it starts when the LUCKY symbols are aligned, and if the segments are aligned, there
are four types of BC winning , short, middle, and long reach
. If long reach occurs, BC winning expectation is MAX.

Stop sound change

Unusual stop sounds such as “Dododo”, “Domid”, “Domipyroline”, “Piropyropyro”

Start sound change

Opportunity for “delay”, “silence”, etc.

others

If the winning line on the reel flashes red, or if a push order instruction is issued during normal times, a big hit is just around the corner! ??

BC game number decision

generally

Basically 33 games

33 games or more confirmed production

If the number of AT games is 33 or more, the reel backlight panel flashes violently with the voice of “Hooah!”. The
number of games other than doublet such as “34” and “112” is displayed.

Countdown 7

Continue when BGM stops, left → middle → right push order navigation, reel lamp blinking, etc.! ??

4 digits of BC remaining games

When the number of remaining games switches from “100” to “99” and “100” to “099” is displayed, 4 digits are confirmed!