Basic information

Housing

Reel array

Dividend table

Game flow

Stop system

State description

Seg and lamp

No name
1 Seg
2 frame lamp
3 G-GAME
4 BIG-BANG
5 Chaos pattern navigation
6 flame lamp

generally

It usually consists of two states of Prometheus (High Accuracy and Omen Suggestion). You can check the status with the segment for each status and the color of the frame lamp.

Status determination

lamp/status generally Prometheus
Seg orange purple
frame lamp reddish purple purple
flame lamp flashing

G-GAME

ART bonus basic stage
1 set 50G + α

State determination

Seg red
frame lamp orange
G-GAME lighting

BIG-BANG

ART bonus premium stage
1 set 100G

Status determination

Seg White
frame lamp White
G-GAME flashing

spec

Basic information

Model type art bonus
Net increase in AT 1G/about 2.0 sheets

Bonus Probability / Machine Discount

setting G-GAME first hit BIG-BANG Machine split
1 1/240.91 1/16384 96.00%
2 1/234.41 1/16384 98.50%
3 1/227.93 1/16384 100.10%
4 1/221.73 1/16384 104.20%
5 1/216.06 1/16384 109.20%
6 1/210.39 1/16384 114.10%

Normal Chance Role Probability

setting watermelon cherry cherry lips chance eye middle cherry
1 1/84.02 1/87.38 1/100.82 1/204.80 1/16384
2 1/82.13 1/85.33 1/98.11 1/198.89
3 1/80.31 1/83.38 1/95.53 1/184.09
4 1/78.58 1/81.51 1/93.09 1/175.23
5 1/77.01 1/79.82 1/90.90 1/167.61
6 1/75.42 1/78.11 1/88.68 1/180.63

Shift to normal medium mode

Mode/Founder watermelon cherry
high probability migration 25.00% 25.00%

Normal medium stock winning rate

stay mode whole bell watermelon cherry cherry lips chance eye middle cherry
generally 0.1% 5% 7% 10% 15% 100%
accuracy 0.2% 7% 10% 15% 20% 100%

ART medium and small role probability

setting common bell watermelon cherry cherry lips chance eye
1 1/84.02 1/87.38 1/100.82 1/204.8 1/204.8
2 1/82.13 1/85.33 1/98.11 1/198.89 1/198.89
3 1/80.31 1/83.38 1/95.53 1/184.09 1/184.09
4 1/78.56 1/81.51 1/93.09 1/175.23 1/175.23
5 1/77.01 1/79.82 1/90.90 1/167.61 1/167.61
6 1/75.42 1/78.11 1/88.68 1/180.63 1/180.63

Stock winning rate during ART

Setting/Founder whole bell watermelon cherry cherry lips chance eye Chaoslip (S) Chaoslip (W)
common 0.2% 7% 10% 15% 20% 100% 100%

staging

1.effect

(1) Overview

Internal state and elected state suggestive effect

(2) Effect type and expectation when lever is operated

Production name degree of expectation
Dock, meteor, wind, swirl, S line
Thunder, flame, ice, falling snowflakes, upside-down robe ★★
X Slash ★★★
reverse dock, reverse meteor ★★★★
Dokkun
Meteor
Wind
Spiral
S line
Lightning
Flame
Ice
Hanafubuki
Reverse robe
Reverse Docking
Back Meteor

2. Seg pattern production


(1) Overview

Any of the same numbers will be announced as an ART bonus winning announcement.
The internal state is suggested by the operation pattern of the seg, the type of reach production, the display result, etc.


(2) Expected results

1.Seg ten pie pattern expectation

When tenpai, it is easier to get odd number tenpai than even number tenpai.

2. Expected result pattern

Barake eyes < order = middle right alignment = left and right alignment = all even numbers = all odd numbers < even number tenpai < odd number tenpai < reach eyes (this sign only)

Reach eyes
7P7
P7P
PP7
7PP
P77
50P
3. Expectation level of seg matching pattern

You can expect better internal conditions (stock winning, quantity) with odd number matching than even number matching.
Expect multiple stocks of P matching.
7 sets are expected to have a high continuity rate stock.

Reach production

Seg Complete

A production that fuels the development of a one-shot production.
When two "0" are displayed on the segment, it will develop into a "one-shot effect (PUSH button effect)".

Tornado

It is a production in which the segment pattern is displayed in reverse.
It will be successful with all the same pattern reversal.

Emblem G

It will be a success if the deca G is completed with the push button.

Rank UP Reach

When the 2nd stop, the seg color changes to create a pattern matching effect.
If you continue up to 3 games and continue 3 games, the jackpot will be rich.

Step UP Reach

When all reels stop or 1st stop, the seg color changes to create a pattern matching effect.
Up to 3 games continue, if it changes to gold, the jackpot is rich

Hit Chance

A PUSH button effect that develops when two or more "0"s are displayed in the segment.

Count 100

PUSH button production that will be successful if "100" is displayed on the segment.
Up to 2 games continue

Pseudo-Ren

At the time of BET, the seg color changes to create a pattern matching effect.
If you continue up to 5 games and continue 5 games, the jackpot will be rich.

Pseudo-Ren
Pseudo-Ren
Pseudo-Ren
Chaos cut-in

Suggestion to continue during judgment

The level of expectation changes with the production segment color that suggests the continuation of ART . White<Red<Gold
There are rules for voice types and expectations. Men (Normal) < Women (Continuous Rich)

BGM change

Directed BGM that suggests ART continuation and internal state (continuation rate)
only (normal) < BGM with song (rich continuation) < With female vocal song (confirmed continuation & high continuation rich)