Basic information
Housing
Reel array
Dividend table
Game flow
Stop system
State description
Seg and lamp
No | name |
1 | Seg |
2 | frame lamp |
3 | G lash |
4 | Prometheus+ |
5 | BONUS |
6 | flame lamp |
Normal state
It usually consists of three states: High Accuracy and Prometheus (Omen Suggestion). You can check the status with the seg for each status and the color of the frame lamp.
After reaching 888 games in the normal state, G-GAME starts when the number of premonitory games is completed.
Status determination
lamp/status | generally | accuracy | Prometheus |
Seg | orange | orange | orange |
frame lamp | light blue | pink | orange |
flame lamp | – | – | flashing |
G-GAME preparation
It will be the preparation stage until the start of AT. G-GAME starts when 7 replays are established.
State determination
frame lamp | White |
BONUS | flashing |
G-GAME
Basic stage of AT bonus
Status determination
Seg | orange |
frame lamp | pink |
BONUS | lighting |
super chronos
Add the number of games Specialized ZONE
segment will be added.
State determination
Seg | orange |
frame lamp | yellow |
Glash | lighting |
BONUS | lighting |
Prometheus+
Continuation/non-continuation is decided after AT ends
AT continuation with all segments
State determination
Seg | orange |
frame lamp | green |
BONUS | lighting |
spec
Basic information
Model type | AT bonus |
Net increase in AT | 1G/about 3 pieces |
ceiling function | Normal 888 games + α |
Bonus Probability / Machine Discount
setting | AT | Machine split |
1 | 1/278.13 | 97.80% |
2 | 1/263.53 | 99.00% |
3 | 1/249.77 | 102.90% |
4 | 1/237.86 | 105.50% |
5 | 1/226.01 | 112.90% |
6 | 1/213.27 | 119.60% |
probability of chance
Common to all settings |
bottom right clock | top right clock | 1st chance | second chance |
1/109.23 | 1/168.04 | 1/2184.53 | 1/372.36 |
Mode transition rate
Common to all settings | bottom right clock | top right clock | A Bell | B Bell | chance eye |
23.83% | 24.22% | 0.39% | 2.73% | 12.50% |
AT rush rate
setting | generally | ||||
bottom right clock | top right clock | A Bell | B Bell | chance pattern | |
1 | 5.00% | 10.00% | 0.07% | 0.15% | 20.00% |
2 | 5.00% | 10.00% | 0.13% | 0.17% | 20.00% |
3 | 5.00% | 10.00% | 0.17% | 0.24% | 20.00% |
4 | 5.10% | 10.00% | 0.20% | 0.33% | 20.00% |
5 | 5.11% | 10.00% | 0.26% | 0.45% | 20.00% |
6 | 5.11% | 10.00% | 0.28% | 0.48% | 20.00% |
AT rush rate
setting | accuracy | ||||
bottom right clock | top right clock | A Bell | B Bell | chance pattern | |
1 | 18.19% | 27.98% | 0.99% | 1.99% | 75.00% |
2 | 18.19% | 27.98% | 0.99% | 1.99% | 75.00% |
3 | 18.19% | 27.98% | 0.99% | 1.99% | 75.00% |
4 | 20.25% | 30.02% | 1.50% | 2.40% | 75.00% |
5 | 22.00% | 32.06% | 1.50% | 2.40% | 75.00% |
6 | 25.00% | 35.00% | 2.00% | 3.50% | 75.00% |
Continuation rate of additional reverse rotation freeze
Extra reverse rotation freeze that occurs when entering AT and during AT.
The additional freezing of continuation rate management continues at a maximum of 80%.
AT continuation rate
AT loops with a continuation rate of 33% to 89%.
The higher the setting, the higher the continuation rate will be won.
staging
1.effect
(1) Overview
It is an internal state and winning state suggestion production.
(2) Effect type and expectation image when lever is operated
Production name | degree of expectation |
snow, waves | ★ |
Storm, strong wind, sun, white reverse robe | ★★ |
White reverse robes → robes, red reverse robes | ★★★ |
Flame, Sakurafubuki, Red reverse robes → robes | ★★★★ |
Snow
Wave
Arashi
Strong wind
Sun
Robe
Reverse robe (white)
Reverse robe (red)
Flame
Cherry Blossoms blizzard
(3) Effect type and expectation image after 3rd release
Production name | degree of expectation |
Dokkun (white) | ★ |
Wind of light/from the left, around the segment/upper left | ★★ |
Wind of light / from the right, around the segment / lower right | ★★★ |
Dokkun (red), shine notice | ★★★★ |
Dokkun (white)
Dokkun (red)
Wind of light/From left
Wind of Light/From Right
Around the segment / lower left
around segment / lower right
Brilliance notice
2. Seg pattern production
(1) Overview
Any of the same numbers will be announced as an AT bonus winning announcement.
The internal state is suggested by the operation pattern of the segment, the type of reach production, and the display result.
(2) Expected results
1.Expectation of each type of outcome
Even numbers (2, 4, 6) and 1<3<5<7
2. Expected result pattern
Barake eyes <Scissors eyes <Middle right aligned <Strong chance eyes (3, 5, 7 only) <Reach eyes (real omen!?)
* The more red numbers, the more chances
Reach pattern |
37F |
73 |
7F7 |
3F3 |
5F5 |
F23 |
(3) Seg start, rotation, stop pattern
1. Starting pattern
starting pattern | degree of expectation |
Normal start | ★ |
start flashing | ★★ |
Start with figure 8 | ★★★ |
Starting from the left segment | ★★★★ |
Starting from the right segment | ★★★★★ |
2. Rotating pattern
rotation pattern | degree of expectation |
Normal rotation | ★ |
flashing rotation | ★★ |
rotate in a circle | ★★★ |
3. Stop pattern
stop pattern | degree of expectation |
Normal stop | ★ |
stop blinking | ★★ |
Right segment EF occurs before stop | ★★★ |
(4) Expected ball output when seg is aligned
situation | Expected ball output |
normal medium | When the numbers are aligned in the segment, if you are aligned in any of the red segments 333, 555, or 777, you can expect a bonus with a high continuation rate. 333, 555 matching has a high possibility of high continuous AT bonus. 777 matching has a high continuous AT bonus (MAX continuation rate 89%) |
Freeze | Bonus continuation rate of 66% or more is confirmed when 333 are complete in all rotation reach with freeze |
During G-GAME | 333, 555 sets have a high possibility of winning in the special zone |
Super Chronos Medium | 333, 555, 777 set is confirmed to add 3 digits |
3.Reach production
The level of bonus expectation changes depending on the developing reach type and content.
1. Various reach expectations and rules
Production name | version | degree of expectation |
normal reach | short | ★ |
Middle | ★★★ | |
long | ★★★ | |
super long | ★★★★★ | |
frame-by-frame reach | short | ★★ |
Middle | ★★★ | |
long | ★★★★ | |
super long | ★★★★★ | |
heartbeat reach | low speed | ★★ |
Medium speed | ★★★ | |
high speed | ★★★★ | |
super fast | ★★★★★ | |
lightning reach | short | ★★★ |
Middle | ★★★ | |
long | ★★★ | |
super long | ★★★★★ | |
cherry blossom chance | Switch to cherry blossom chance with the same scissor eyes of all red!? |
★★★★ |
countdown reach | White < blue < green < red < rainbow changes expectations | ★~★★★★★ |
full rotation reach | Is the final stop 333, 555, 777 frozen? | ★★★★★ |
2. Expected reach numbers
The expected degree of numbers at each reach is the image below.
1, 2, 4, 6 < 3 (chance) < 5 (chance) < 7 (very hot)
* Usually, bonuses are common
3.F design
If the F pattern stops on the right segment with normal reach short, it will develop into either frame advance reach or lightning reach.
Frame advance reach and thunder reach have different expectations depending on how many times the F pattern stops during the reach production, and the bonus is confirmed when the F pattern stops 4 times.
(The number of F symbols stopped by normal reach short is also included in the number of times.)
Also, when the F symbol is displayed with loose eyes, it becomes a reach eye, and after that, the clock pattern will be shifted up to 5 times until the bonus is completed.
4.Other productions
1. Pre-announcement production
"BONUS lamp blinking" when operating the lever and "bottom panel turning off" when releasing the 3rd is a confirmed bonus!?