Basic information
Housing

Reel array

Dividend table

Game flow

Stop system
design reach pattern

Seg reach pattern
Order

The total is 9 or 19

State description
Seg and lamp

| No | name |
| 1 | BONUS COUNT |
| 2 | GUIDE |
| 3 | Seg |
| 4 | BONUS announcement |
spec
Basic information
| Model type | AT bonus (C type) |
| upper limit | upper limit A (1024-1279 games) upper limit B (1280 games or later) |
BC Probability / Machine Discount
| Configuration | BC first hit | Machine Discount |
| 1 | 1/713 | 94.50% |
| 2 | 1/639 | 97.50% |
| 3 | 1/575 | 100.50% |
| 4 | 1/518 | 103.00% |
| 5 | 1/459 | 107.50% |
| 6 | 1/398 | 114.50% |
BC lottery
| Setting | Usually every game | Reaching the cycle | upper limit A | upper limit B | setting change |
| 1 | 1 / 424.7 | 1 / 14.4 | 1 / 4.0 | 1 / 2.0 | 1 / 8.0 |
| 2 | 1 / 285.0 | 1 / 12.8 | 1 / 8.0 | ||
| 3 | 1 / 149.7 | 1 / 11.6 | 1 / 8.0 | ||
| 4 | 1 / 01040.2 | 1 / 10.4 | 1 / 8.0 | ||
| 5 | 1 / 923.0 | 1 / 9.2 | 1 / 7.0 | ||
| 6 | 1 / 799.2 | 1 / 8.0 | 1 / 6.0 |
Periodic lottery table
Common to all settings
* Lottery at the end of BC
| Table A | Table B |
| 89.8% | 10.2% |
Periodic game number lottery
Lottery at the end of BC and at the time of reaching the periodic game when BC is not won
Table A
| times played | ratio |
| 0 | 5.40% |
| 10 | 4.73% |
| 20 | 4.73% |
| 30 | 4.73% |
| 40 | 4.73% |
| 50 | 4.73% |
| 60 | 4.73% |
| 70 | 4.73% |
| 80 | 4.73% |
| 90 | 4.73% |
| 100 | 4.73% |
| 110 | 4.73% |
| 120 | 4.73% |
| 130 | 4.73% |
| 140 | 4.73% |
| 150 | 4.73% |
| 160 | 4.73% |
| 170 | 4.73% |
| 180 | 4.73% |
| 190 | 4.73% |
| 200 | 4.73% |
Table B
| times played | ratio |
| 1 | 8.45% |
| 11 | 7.63% |
| twenty one | 7.63% |
| 31 | 7.63% |
| 41 | 7.63% |
| 51 | 7.63% |
| 61 | 7.63% |
| 71 | 7.63% |
| 81 | 7.63% |
| 91 | 7.63% |
| 101 | 7.63% |
| 111 | 7.63% |
| 121 | 7.62% |
BC game number lottery
Number of games
| times played | ratio |
| 33 | 94.550% |
| 111 | 1.830% |
| 222 | 1.370% |
| 333 | 0.930% |
| 444 | 0.020% |
| 555 | 0.690% |
| 666 | 0.020% |
| 777 | 0.470% |
| 888 | 0.020% |
| 999 | 0.040% |
| 1333 | 0.020% |
| 1444 | 0.001% |
| 1555 | 0.020% |
| 1666 | 0.001% |
| 1777 | 0.020% |
| 1888 | 0.001% |
| 1999 | 0.001% |
Percentage of 3 digits or more BC
| times played | ratio | |
| 1 | 8.45% | |
| 11 | 7.63% |
Continuous winning mode transition lottery
| Configuration | 33 games | Winning on upper limit | 3 digits or more | Winning in a row |
| common | 1 / 2.0 | 1 / 29.9 | 1 / 1.5 | 1 / 1.5 |
Directing
Seg production
Normally, it starts when the LUCKY symbols are aligned, and if the segments are aligned, there
are four types of BC winning , short, middle, and long reach
. If long reach occurs, BC winning expectation is MAX.
Stop sound change
Unusual stop sounds such as “Dododo”, “Domid”, “Domipyroline”, “Piropyropyro”
Start sound change
Opportunity for “delay”, “silence”, etc.
others
If the winning line on the reel flashes red, or if a push order instruction is issued during normal times, a big hit is just around the corner! ??
BC game number decision
generally
Basically 33 games
33 games or more confirmed production
If the number of AT games is 33 or more, the reel backlight panel flashes violently with the voice of “Hooah!”. The
number of games other than doublet such as “34” and “112” is displayed.
Countdown 7
Continue when BGM stops, left → middle → right push order navigation, reel lamp blinking, etc.! ??
4 digits of BC remaining games
When the number of remaining games switches from “100” to “99” and “100” to “099” is displayed, 4 digits are confirmed!
